Pages
Acceleration Data Structures
How to get spatial information about the scene efficiently
Hidden Surface Removal
Introduction to methods of hidden surface removal in contemporary 3D computer graphics
Linear and Affine Transformations
Cheatsheet about affine transformation matrices
Local and World Spaces
An attempt to explain how local and world spaces work in computer graphics scene hierarchies
Projective Space
How perspective projective works in computer graphics
Texture Mapping
All to know about how to map textures onto a 3D surface